Posts tagged: UnrealEngine3

nFringe 1.2 update official

The long awaited nFringe 1.2 update has gone gold!

Features: Text Editor

  • Initial IntelliSense for asset packages
  • Added a ‘Go To Configuration’ command for config and globalconfig variables
  • Live local variable analysis – locals are usable as soon as they’re typed
  • Improved support for script interfaces and operators
  • Preferred case for keywords can be specified in ScriptModifiers.xml
  • Support the All Margins extension for Visual Studio 2010
  • Support the new Call Hierarchy window in Visual Studio 2010

    Bugs Fixed: Text Editor

  • Improved modifier parsing for classes, vars, functions, states, and structs (new or differing keywords shouldn’t break IntelliSense)
  • Fix Navigate To… feature (VS 2010)
  • Fix missing keywords in IntelliSense lists
  • Improved INI file support
  • Fixed the ‘override’ function feature
  • Fixed method tips
  • Fixed Class View not properly refreshing
  • Many other IntelliSense performance and accuracy fixes
  • Build System

  • Compile errors are properly reported
  • Support incremental builds without the -full flag
  • Allow underscores and dashes in package names
  • Project System

  • Removed support for non-standard project structures (including UT3) in favor of UDK/UE3 licensees’ consistent structure.
  • Substantial performance improvements to project load time and Show All Files when using Visual Studio 2010.
  • Find out more and download or update your version here:

    nFringe Releases